Lost Mines of Phandelver
The Harpers were a semi-secret organization dedicated to promoting good, preserving history (including art and music of old) and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of plant life to a minimum.3 They considered the elven empire of Myth Drannor shortly before its fall to be the pinnacle of civilized history and strived to recreate the world in that image.
Those Who Harp were led by a council of seven High Harpers, who were responsible for most of the group’s long-term plans and goals. High Harpers were elected through the means of secret ballots among the other High Harpers, with the criteria being long time service and extreme discretion in the implementation of their plans.
Most members were either good/neutral-aligned rangers or bards, though many wizards and druids were also their willing allies.
Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
All beings should walk free of fear, with the right to live their lives as they wish.
The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
Without a past, no being can appreciate what they have, and where they may be going.